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Champions Online by Cryptic Studios
 
Ice Character
 

QUESTING: 

Champions Online relies upon missions for the bulk of one's experience.  They have totally removed the grind from the game.  Leveling is fast and easy.  Out of 40 levels, you could get 20 of them in just your first day of play without trying to power level.  Unfortunately there are only 2 early areas to quest in.  Everyone completes virtually all the quests in their area.  This means that 50% of the population has done the exact same quests as you.  There are very few quests that are left undone. 

 
The missions have quite a bit of variety.  For example one mission might provide you with a handheld laser device and tell you to go thaw out 5 frozen citizens.  While this is an excellent design, it fails in the fact that you can solve this quest in just 5 minutes.  You can solve most the quests in a similarly short length of time.  There is virtually no waiting or camping for spawns.  What you need is up when you arrive, and even if 4 other people are trying for the same mob, it only takes a few minutes to satisfy everyone. 
While this might sound good on paper, it is unsatisfying in play.  Without difficulty there is little sense of accomplishment.  Champions Online is a game stuck in easy mode with little option to make it harder. 
 
Grouping

GROUPING:

There is virtually no grouping in Champions Online.  It is a game where you can solo everything with ease.  Even missions marked as taking a group can easily be handled alone, even those of higher level.  This makes the game undesirable.  Most of us play MMORPGs to play with others.  In Champions Online there is no need to interact with anyone, and the quest system discourages grouping.  On the rare occasion that you are able to group up, it typically only lasts for one short mission.  Sharing missions is theoretically an option, but most missions have pre-requirements that your partner shall not meet, therefore the group breaks up quickly.  Designers need to recognize this drawback early in game creation.  Games that rely upon quests for advancement must assure that the quests are not a hindrance to grouping.  In Champions Online they are. 
 
DIFFICULTY

Champions Online is an easy game.  There is no hard setting.  There is no camping or grinding.  There is no relevant death penalty.  If you die it is meaningless, as you are right back where you left off.  There is no challenge in this game.  Even master villains can be taken down with ease.  This is another big design flaw.  Without risk there is no reward.  Without challenge there is little sense of accomplishment.  While the developers did an excellent job with the game, the designers have failed in important ways. 

 
Champions Online is also a short game.  Players can burn through its limited content in little time.  It has replayability in creating new characters with different powers, but that likely is not enough to save it.  It needs to be harder, slower, with required grouping in many cases.  But due to its reliance on a limited amount of quests for advancement it shall not be easy to ramp up its difficulty.  Champions Online could be an excellent game if they were to take its power mechanism and put it in a more challenging setting.  But as it is, it is a nice, but meaningless experience. 
 
Goodbye
CONCLUSION:
Champions Online is a game with potential.  It has its strengths and weaknesses.  If you are looking for an easy game that you can play solo, it is good.  If you are looking for a rewarding game where you can interact with others, it fails.  Due to its ease of leveling and lack of grouping we cannot recommend Champions Online.  If they offer a free trial, it is excellent to play.  But as a long term game it is far from where it needs to be. 
 
Pros: 
      Excellent Powers
  Good Graphics
  Good Stability
  Comprehensive Character Creator
  Nice Combat
Cons: 
      Limited Content
  Easy Mode all the time
  Useless Crafting
  No Grouping
 
80% Good
 
                     Return
   
  Page 1  Overview and Powers
  Page 2  Character Creation, GUI, Stability
  Page 3  Questing, Grouping, Conclusion
 
 
The Book of Classes and the Book of Races for D & D 4th Edition
 
Item: Champions Online
Rating: 80 out of 100
Developer: Cryptic Studios
Publisher: Atari
Street Price: $48 USD
Reviewer: Flex
Review Date: September 2009
ChatBlade MMORPG Chat Middleware SDK
     
 
 
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