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| Vanguard: Saga of Heroes First
Look by
Sigil Games. |
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OVERVIEW:
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Vanguard Saga of Heroes is a new MMORPG from Sigil
Games Online. Sigil Games includes many of the people
responsible for the first EverQuest.
Originally Vanguard was designed to cater to the more
HardCore MMORPG crowd. Since EQ came out many gamers
have found all the newer MMORPGs to be too easy, with too
fast of leveling and not enough difficulty. These
gamers went from game to game hoping to find one that is
challenging and could hold their interest for a few
years.
Vanguard was designed to give these gamers a home.
Rather than opt for an easy game with little feeling of
reward or accomplishment, Vanguard hoped to add
challenge back into MMORPGs and make a players successes
have meaning. A difficult game causes one to feel more
attached to ones character.
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Over beta, Vanguard has drifted away from its
original design. It has added easiness and a bit faster
leveling than originally planned. The success of WoW has
filtered throughout the MMORPG industry. Hopefully
Vanguard can stick to its guns and make a home for those
who want challenge rather than fast rewards.
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Vanguard takes place on a world called Telon. Telon
is divided into 3 areas, Thestra, Qalia, and Kojan. Each
area is home to 5 or 6 different player races and has
its own theme. The newbie experience is replicated
across many starting cities. As such, a large portion of
the world is devoted to low level content.
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Vanguard is a typical fantasy based MMORPG. Players
choose one of 15 different classes, such as Monks,
Paladins, and Sorcerors. It includes about 19 different
races, each with their own racial abilities. Vanguard
also contains 3 additional spheres, Crafting, Diplomacy,
and Harvesting. As such there are many ways to spend
ones time in Telon.
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Vanguard is a group centric game. Grouping is
encouraged. A nice MMORPG advancement is group
harvesting. The more people who share in the harvesting,
the more resources are gathered. Most Dungeons shall
require a group if at the appropriate level.
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CHARACTER CREATION:
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Vanguard has extensive customization of Character
models. Players can modify the arm thickness, nose
length, bust size and lift, fatness, eye slant, ear
height, and many other tweaks. Facial base options and
hair styles are limited, but overall the customization
is very good and on par with the best of the MMOGs. You
can't look as cool as City of Heroes, but the characters
turn out better than EQ2s racial clones.
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RACES:
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Vanguard ships with 19 races, including Gnomes,
Dwarfs, Wood Elfs, Dark Elfs, many differing Humans,
Half Giants, and more. They also ship with 3 animal
related races, the catlike Kurashasa, the small fox like
Raki, and the wolfen Vulmane. None of these have an
option for a tail.
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Each race has its own racial advantage. Luckily the
racial advantages are fairly powerful. We have seen
games where the racial advantages were weak, and they
were non fun. Some races get group buffs, while others
get AoE snares and things. All of them seemed desireable.
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Typically 1 or 2 races share an initial starting
city. The Raki and the Wood Elves are at home in the
Trees. The Kurashasa are actually interdimensional
travelers, new to the planet. The Halflings have a
traditional hobbit city with round doors and brownies
and bees. All the parts of the world are unique feeling
and quite fleshed out. It is a good experience. To enjoy
the game fully, one should partake in Diplomacy to get
all the lore of the land. It is excellent.
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CLASSES:
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Vanguard ships with an initial 15 classes, and the
promise of a couple more to come shortly. Vanguard is
not ARAC (all races all classes). Ones race determines
which classes are available. There are no Half Giant Psionicists, for example.
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In an effort to reduce unbalance, Sigil divided the
16 classes into 4 archetypes. Each member of an
Archetype is supposed to perform its role just as well
as the others. The 4 archetypes are Protective Fighters,
Offensive Melee, Offensive Casters, and Healers. We have
played games with an archetype system before and they
have been no fun. In the past they have reduced the
amount of classes effectively down to 4 instead of 12 or
16. Luckily Vanguard has not fallen into this error.
Each class plays quite differently from the next. And
each class is quite cool.
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Vanguard is a game of moderate strength, not
weakness. The powers each character gets are potent and
effective. For example, the Psionicist gets a Mez at low
level, but it is not only a mez, but also a 10% slow,
and a 60% snare after the mez portion wears off. This is
quite nice. Other games have tried to make powers very
weak in order to have balance. Vanguard gives us what we
want, strong powers that we know are useful.
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The classes all play very differently from each
other. A Bard makes their own songs out of song
components. Each Bard potentially has their own personal
roster of songs that they play. Unfortunately there are
not yet enough song components to fullfill this promise,
but hopefully in the future each Bard can be more
unique. Psionicists on the other hand get a normal set
of spells and are typical Blasters with crowd control.
They also get a group mind spell which lets all
Psionicists with the ability active talk to each other
in their own chat channel (and get a Mana buff to boot).
Monks are melee specialists. In order to use their monk
abilities they need to build up Jin, by using some of
their more basic attacks. Get enough Jin and you can
launch some devastating blows. Disciples are healers
based upon martial arts. Their damage output is minimal,
but they are quite proficient at healing. All in all,
each class is Unique and quite interesting to play.
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