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Vanguard:  Saga of Heroes First Look by  Sigil Games
 
 

DUNGEONS: 

We have seen a few dungeons in Vanguard and what we have seen looks quite promising. Dungeons are varied and fairly substantial. For example, early on theres is a level 8 -10 dungeon below a shipwreck in the newbie lands. Players can get a couple quests on top of the ship, and then adventure deep underneath, going down and down to finally get their buns wiped by the Boss mob at the end. Along the way player encounter a couple named mobs and get some minor loot. A group is required.

 

Many of the Dungeons are immense with various named mobs scattered about. A good group in these dungeons results in excellent gameplay and glorious times.

 
 
Vanguard:  Saga of Heroes

GROUPING: 

Vanguard contains content for both Grouping and Solo Play. Grouping is required for many dungeons and boss mobs.

 

Players can form groups of up to 6 people and the Group leader can set a variety of group looting options. Many buffs are group buffs and last 30 minutes to 1 hour. Players are generally friendly and most groups are quite effective, even if not optimally populated.

 

Unfortunately Vanguard feels like it suffers from a lack of grouping. Finding a group is quite difficult and can take hours. For some reason in beta, few people were LFG and invites were quite rare. Vanguard has standard LFG tools and even includes the ability for groups to advertise they need more members (LFM). But alas, this does not seem to make up for the amount of soloing the population seems to be doing. Vanguard shall need to address this shortcoming somehow.

 
 
Vanguard:  Saga of Heroes

QUESTS: 

Quests in Vanguard can be excellent. Often they are the lame kill 10 type quests, but a high proportion of the quests are unique and well made.

 

Spoiler:

For example there is a nice quest in an out of the way place which has a dead body and 4 people worshipping it. Coming up form the body is a shaft of light.

There is no blatant indication there is a quest giver here, and one must converse with the NPCs to get the quest. Standing a bit away is a petrified treant.

It seems that the dead body was once a Druid of high power. The worshippers wish to know his secrets and one is willing to sacrifice his life to revive him. If you accept the sacrifice a ghost floats up from the dead worshipper and enters the druids dead body. Then from the body rises a storm cloud complete with lightning and the Druids ghosts rises forth. This ghost floats over to the petrified treeant and it animates and attacks. Upon killing the Treeant the players receive a seed of knowledge that they give to the worshipping NPCs. The NPCs are dumbfounded as to why the revived druid attacked. Just one of the more memorable quests in Vanguard.

 

Overall the questing is quite good. But there are thoughts that there are too many quests, which promotes solo play and reduces down the grouping aspect of the game. Some quests can be shared amongst group members who have not yet received the quest, but usually this sharing attempt fails for various reasons.

 
 
                     Next Page -> 
   
  Page 1  Overview and Character Creation
  Page 2  Combat and Abilities
  Page 3  Chat, GUI, Graphics
  Page 4  Crafting and Diplomacy
  Page 5  Dungeons, Grouping, and Quests
  Page 6  Conclusion
 
 
DingoDaddy
 
Item: Vanguard
Rating: 92 out of 100
Developer: Sigil Games
Publisher: Sony Online Entertainment
Street Price: $50
Reviewer: Flex
Review Date: January 2007
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